Until I ...
A dark fantasy twine game
Game summary
“Until I …” is a dark narrative experience where the choices you make determine the ending. Your wife has disappeared and has not yet returned from the cave. Venture through the dark void as you discover the horrors that took place in the dark as you try to maintain your sanity and figure out what is real and what is not. Or you may end up dead.
Game features
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Non-linear, highly decision-based plot
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Dungeon-like cave challenging players’ navigational skills
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Dark thrills appealing to the players’ deep fantasies
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Sanity meter determining the players’ destiny
My role in the project
I was the originator of the game idea and lead designers supported by one other team member :
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Writing the full script
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Designing decision point logic
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Designing special features such as the sanity meter
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Creating the narrative and character development